

These last few hours are the best of both Part 1 and Part 2, and feature some genuinely great moments with a few new, iconic dinosaurs that feel more cinematic and engaging than the repetitive velociraptor stealth rooms. Time is ticking and it feels like, thankfully, there’s a bit more pressure and higher stakes than anything so far. The real variety comes as the story starts to reach its conclusion in the last two or so hours of Aftermath. These fresh twists do add a bit more depth, but it doesn’t stop you from feeling like you’re treading over very similar ground to Part 1. Or in certain sections, you’ll have to avoid giving away your position by ensuring you don’t step on broken glass or get too close to the tiny compsognathus dinos, who will chirp and bring the big boys right to you. You might have to connect some power cables without getting spotted in one section, or evade the velociraptors while completely in the dark in another. It’s a weird pacing choice to start off with a huge chunk of gameplay that’s so similar to Part 1, but there is some added complexity and challenge. It’s not until the second half of this part that we get to some more interesting encounters with different types of dinosaurs. Most of Part 2 is more of the same velociraptor stealth sections, this time with new elements added in. In the same way that the story abruptly resumes where it left off, so does the gameplay.
AFTERMATH REVIEW FULL
Given Goldblum is usually full of charisma, it’s telling that his sections mostly fall flat here, just like Part 1 Velociraptor Stealth… Again It’s laboriously repetitive, and it doesn’t help that it includes sections where you just have to stand and listen to voice recordings featuring a phoned-in performance from Jeff Goldblum. The story only really exists to keep coming up with excuses for you to move from point A to point B, or tease you with an objective before a blocked door or some other inconvenience forces you to reroute. Even worse, you’ll soon remember it doesn’t matter - Aftermath’s story isn’t very compelling, delivered by Mia, a voice on your intercom, who gives an abundance of unneeded contextual information. It’s been a year since Part 1, so jumping back into Part 2, it was difficult to recall what I was doing and for what purpose. A brief recap of the (frankly uninteresting) story plays out, before you are back in the Ops Room, exactly where you left off. The ending of Part 1 is abrupt, as is the beginning to Part 2. However, the overwhelming problem is that the split into two parts has left both parts feeling oddly paced, bloated and repetitive. That being said, it does introduce some new elements and the latter half of this part features much more variety in gameplay and dinosaurs, which is great. Given Aftermath is a continuation of the original and not an actual sequel, it should come as no surprise that all of the above is as true for Part 2 as it was for Part 1. However, I came away also feeling unsatisfied - the stealth sequences were repetitive, there were only two types of dinosaurs and, worst of all, the story was uninteresting and incomplete. The visuals were fantastic, as were the dinosaur animations and the lush soundtrack. In my review of Part 1, I found the game to be serviceable and mostly enjoyable, but still with some pretty noticeable flaws.
