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As a result, Team Arena can witness slow moving or fast-paced matches and rewards moving as a team with coordination. This also brought some randomness which player can not control in crowded team matches without pulling back teammates to observe the battle and report back. Power-ups brought faster combat dependent on response times at the claustrophobic spaces and defensive gameplay at vast open areas. In Quake Live, Runes are kept in Arena CTF mode but their purpose and stats are altered to balance the gameplay. At teams bigger than four, power-up possession can be rather chaotic because of spawn rules of team power-ups. Once the original holder is dead, the powerup will reappear and it can be picked up again - by the same player (after they respawn) or by another one. Once picked up, they last until the player dies and are not available for pickup by another player. Runes always spawn within the team's home base. The Prox Launcher can penetrate the shields and will "juice" and gibs the player after the mine has been penetrated to shields for a short time. But this power-up also completely immobilizes and freezes the player even mid-air.
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There is a good variety, ranging from very small to absolutely huge maps, designed for very large teams and prolonged gameplay. The expansion pack features 20 new maps belonging to several categories. Each clan has its own strengths and weaknesses and it is up to the players to adjust their strategy accordingly.
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With the exception of the Tournament mode characters, all other bots are members of the 5 clans that fight for dominance over the Arena. Two new bots have been added specifically for this game mode - Pi and Fritzkrieg.īoth AI bots and player now have access to voice commands which are recorded reactions to use in teamplay. Single Player also features a tournament mode, whose gameplay is like the original Quake III Arena: a 1-on-1 combat against a bot. Players can choose which clan they belong to, as well as which clan will they be confronting as the enemy team. The statistics can be updated when the map is played again, especially if the player has improved his performance. After a map is finished, statistics (completion time, frags, accuracy, etc.) and any earned Medals are saved and displayed on the map selection screen.
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#Rocket arena active players free
Players are free to play the maps in any order they prefer, and in any mode they like. The game has a Single Player mode as well - it does not have a Tier system and is more arcade-like. Team Arena focused on team multiplayer, as its name implies it introduced new weapons, bots, maps and powerups, including the infamous Kamikaze and Invulnerability Shield.
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